If this badge is stacked, each additional copy doubles the FP cost and increases the charge power by 2. This move is identical to Charge, giving a +2 to Attack. Another badge, like the regular Unknown Badge 1, that is possibly related to the Damage Dodge badge.Īllows Mario to perform Super Charge for 2 FP. No function, though unlike the other invalid badges, this does not sell for 5 Coins. Possibly related to the Damage Dodge badge, due to design similarities. There's no partner version of the Lucky Start badge's image.ĭescription: When your ally takes damage, occasionally recover 1 FP. Works like Lucky Start, but for Mario's partner. The only thing complete is the badge image.ĭescription: When your ally's attacked, make foes miss more often.ĭescription: このメッセージが 見れるのは おかしいよ (It's strange that you can see this message) Note that the used Mario variant costs only 1 BP. Fail, it goes to 0.ĭescription: Drop your ally's Attack by 1 but regain 1 FP per attack. Triple Dip P isn't coded as a separate badge.īadges unique to this game that just didn't make it.ĭescription: Hit Action Commands, up ally's Attack. Like equipping two Double Dip badges, but only enables Triple Dip. The attack animation is identical to Power Smash and has the same Stylish Moves.ĭescription (battle): During battle, become able to use three items in one turn. Each additional copy doubles the FP cost and increases the attack power by 4. This attack does (Hammer Power + 4) damage to one enemy. If Mario has the Ultra Hammer, he will be holding the Super Hammer.Īllows Mario to perform a hammer attack (also named Invalid Item) for 6 FP.If Mario has the Super Hammer, he will be holding the normal Hammer.If Mario has the normal Hammer, he will be holding the Ultra Hammer.Mario will be holding the correct Hammer as he jumps up, but on the way back down his Hammer temporarily changes: The attack animation is nearly identical to Quake Hammer, but the Action Command is faster and there are no Stylish Moves. This attack does 10 piercing damage to all grounded enemies. The attack animation is identical to Power Jump and has the same Stylish Move.Īllows Mario to perform a hammer attack (also named Invalid Item) for 7 FP. This attack does ((Jump Power x 2) + 4) damage to one enemy. Most of these were made redundant with the badge stacking system.Īllows Mario to perform a jump attack (also named Invalid Item) for 6 FP. Zzz = Badge Id (Decimal values 240 - 338)(Hex values 0F0 - 152)īadges based on ones from the first Paper Mario game.
#PAPER MARIO THE THOUSAND YEAR DOOR ROM MARIO CANT JUMP CODE#
The code also checks to see if the badge ID is valid. Use the following Gecko code to overwrite Badge #1 with the given badge. This game contains several unused badges in various stages of completion.